Game Review: Ghoul School

This game is kind of freaky, and a love-it-or-hate-it kind of title. Rest assured, while I’m poking fun at it, I think the idea is neat, and the game itself is kind of enthralling. If you want to know the reasoning for some of the crazy decisions that this game made, BogLeech has an interview with the creator of the game, Scott Marshall. Even he agrees that it’s kind of a dud! Still, I totally dig the odd game play and setup, and can easily see how it could have been a hit if spun properly.

The game starts with a shot of the exterior of the school that wasted an entire graphics memory bank. I guess it was worth it, because after that, we don’t really need anymore detail on the alien/ghosts that inhabit the school. You control a mohawked John Bender with a baseball bat, beating up ghosts, alien eyeballs, zombie jocks, and some pissed off music notes sent to attack by a vampire Mozart.

Ghoul School

Ahhh, reminds me of my high school days. The walking eyeball part, that is, not the shoved in locker part.

You move around the school through the hallways, occassionally having to duck into a locker to avoid the different beasts that lurk the corridors. You can enter classrooms, pretty much all exactly alike, with one or two baddies, long rows of chairs that make each look larger than your average college lecture hall, and questionable green apples that you can eat for health. Sure, they help you now, but I can’t imagine them being good for you over time. I mean, when they are the same color as your former gym class buddies, you may want to curb your intake.

Ghoul School

That is an unmistakable look of terror. He's been in this situation before.

Beyond the zombie horrors, you have large eye aliens, their tiny offspring that I don’t really know how you would beat, bats that fly over head that are near pointless to attack, and a bunch of other horrors that look like the creators and illustrators had some serious issues in high school.

Ghoul School

Seriously game, wtf?

The game is long. Too long, I’d say. There are over 100 different rooms, and each one looks about exactly the same. Navigating is a bit hard, and some enemies seem a bit too hard to handle without dying for being random baddies. The game still has it’s own charm, but it’s not something that kept me too entertained after a half hour of beating the same freakshow aliens with bats or smacking jock-zombies with towels while avoid poltergeist showers and basketballs that are apparently deadly. I would totally be interested if an update came to expand this game with newer tech.

Playability: 7/10

Replayability: 5/10

Takethetimetofinishability: 3/10

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Game Review: Alien 3

Alien 3

While he may have gone on to create some of the best cinematic masterpieces out there, such as “Fight Club”, “Se7en”, “Zodiac” and “The Social Network”, David Fincher had to make his career as director by starting with a sequel, the third film in the “Alien” series. Just as he was given a project that he could only do so much with but made it work, so too does Alien 3 come across as a game that had promise, but ultimately left me unfulfilled.

One thing that I miss is the thumb-twitch excitement that some games bring to me. That feeling that this next jump is crucial and important to get just right, otherwise you’ve lost that level, or a whole hour’s worth of work. When a game has good touch sensitivity, something that well made games on the NES were able to achieve, it gives you that sense of urgency. The controls on a game like this – while better than the average promo game that was purely a merchandising add-on – feel a bit ham-fisted.

Alien 3

Even if the thought of those things still terrifies me, the game does not.

The game is very loose in it’s interpretation of the game. I assume that the levels are supposed to resemble the prison planet, though they are just as much an acid trip as your standard NES game. I do question how so many aliens are running around, both the humanoid and the canine ones, as well as a multitude of queens. More curious however is how easily they die. The average one has no sense of where you are, and can be taken out with a single bullet. This is nothing like the unholy horrors of the films that I grew up with, which were seemingly indestructible, heat-seeking killing machines.

Your objective is to rescue all of the cocooned people before time runs out, a task that becomes increasingly more difficult as levels progress. While I don’t recall the aliens cocooning their victims in the film, I still wouldn’t want to rescue them if they did. Not that I don’t feel remorse for a planet full of the worst rapists and murderers in the galaxy, but that if a human host is usually let go to make it seem like everything is normal after being impregnated, I don’t want to think of how many eggs one hung up from the wall must have in them. I mean, those dozens of offspring per person have to come from somewhere, right?

Seriously, just leave it there.

The game itself is fairly easy, and overall leaves you wanting for more, as the film that it is based on did. Overall forgettable in a sea of tie-ins. Thankfully in some of the newer titles this has been fixed, but the Xbox 360 and PS3 are not the NES, so I leave judgment on those to the pros. I will say that I am looking forward to the prequel film, with the return of Ridley Scott at the helm.

Not a screen that you see often unless you fall asleep in front of the TV

 

Ease of play: 8/10

Enjoyment of play: 6/10

Relation to source material: 5/10

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Game Review: The Flintstones: Surprise at Dinosaur Peak

This game you may recognize from the list of rare and valuable games.  Due to being released near the end of the NES lifespan, as well as being a Blockbuster rental release, a boxed copy of Surprise at Dinosaur Peak can go for several hundred to a thousand dollars.  While my copy is not boxed, it’s very clean and in great condition.  One of these days I’ll own a boxed copy, but into then, this’ll suffice :)

Flintstones Surprise at Dinosaur Peak, Yoshi, Mario Bros, NES SP, Harvest Moon 64

And all this other sweet gear helps

So the game is hard to come by cheaply, sure.  But is it any good?  That is the question that I set out to answer by giving it a dry run.  Admittedly, I’d never played the game until I owned this copy, and even then just to test, before locking it away in that little box for safe-keeping (collecting is not a disease, I swear.)  I pulled out the emulator anyway, so that I could take screenshots for the review.

Well, first cool thing:  at any time during gameplay, you could switch between controlling Fred or Barney, using their different skill sets in a more strategic manner than your average platformer.  You can use Fred to club enemies, and Barney to slingshot the ones that are harder to reach.  You’re basically running around Bedrock collecting items and outrunning an erupting volcano all the while trying to get Bam Bam and Pebbles returned to you.  The little brats went missing, and when you find them, a pterodactyl steals them.  He demands some crystals in return, and rather than doing the logical thing and smashing him on the head like any other dinosaur, you actually give in to the talking beasts’ ransom demands.

Ok, for a cheesy adventure platformer, it is admittedly fun. It’s easy to get drawn in to simple game play and mechanics that work for what they do, without too much else to get in the way of button-mashing pleasure. It got me out of my game-less rut, and now I’m ready to take on the NES library again!

Entertainment: 8/10

Ability to impress nerdy friends with an original cartridge: 9/10

Ability to impress anyone else: 1/10

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Inventor of video game cartridge, Jerry Lawson, dead at 70

While I’m a day late to this, the announcement is out that Jerry Lawsom, inventor of the video game cartridge system and one of the few African-American video game pioneers died on Saturday at the age of 70 years old. Lawson was the designer of the Fairchild Video Entertainment System, which came out a year before the Atari computer system, and featured the first interchangeable cartridges, which were sold separately. Prior to this release, video games were built onto the hardware that was used to play them.  The idea has shaped the history of gaming, from console design up to the economics of system and game pricing.

Jerry Lawson

While living and working in Silicon Valley in the 70′s after leaving Queens College in NYC, he was part of a hacker group called the Hombrew Computer Club. Cohorts of his at the time included none other than personal computing pioneers Steve Wozniak and Steve Jobs. While his name may not be known to the countless users of his invention, it’s impact on technology is widespread and felt by gamers everywhere.

via Wired.

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Happy Birthday to Zelda and Link! Legend of Zelda is 25 years old today

Legend of Zelda 25th anniversary

On 21 February 1986, the first copy of Zelda went on sale in Japan.  Utilizing one of the first save systems and a massive world of maps and dungeons for the player to explore, the game started one of the most successful franchises in video gaming history, as well as popularizing a style of adventure and quest games that continues to this day.

Dust off your copy and play for old time’s sake, but remember that people used to gaming nowadays will probably find this game aggravatingly hard (I know I still do).  Anyways, happy birthday to Zelda, Link, and all of the other heroes and villains of some of the most memorable games in my collection!

Keep Calm and Save Hyrule

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Smithsonian Museum to Host Video Game Exhibit – Vote on Inclusions now!

http://americanart.si.edu/exhibitions/archive/2012/games/

The Smithsonian Institute has set up artofvideogames.org to allow visitors to vote on video games to go into an upcoming gallery to open next year.  You have until May to cast your ballot.  Several NES games are up for voting, as well as systems spanning the beginning of video gaming up to titles due to be released this year.

Cast your ballot now!

http://artofvideogames.org/

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“The Great Gatsby” as an NES game?

Of course it’s a remade game and booklet, but still, how cool would it be if this actually happened:

Original cartridge, found at a yard sale

If anybody has more info about this please let me know ! As it is, I really don’t know much about this game. I found it at a yard sale. I bought it for 50 cents and went home to try it out. After dusting off my NES for like, 20 minutes I got it working, and jesus. So weird. Apparently it’s an unreleased localization of a Japanese cart called “Doki Doki Toshokan: Gatsby no Monogatari”, but I haven’t found anything about that either. What’s left of the manual was just rubberbanded to the cartridge. I finally scanned them:

Great Gatsby Game Manual

Check it out at http://greatgatsbygame.com/

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Game Review: Batman: Return of the Joker

Batman: Return of the Joker

Batman is pretty much the baddest ass superhero out there.  That can be said with no trace of joking or irony.  Lacking the flight, super strength, xray vision, and other trappings of standard superheroes, he makes up for it in mental acuity, sheer badassery, and billions of dollars worth of gadgets and resources.  It is like this with his game:  no fancy skills needed beyond the ability to time jumps and fire weapons well.

Wrist rocket for batarangs

Firing weapons, however, is one of my gripes.  It totally looks like he’s shooting enemies, which would be ok and make sense in almost any game, but not for Batman.  Batman does not shoot people.  Then again, I’m probably only griping because he doesn’t have the ability to punch them in the face, which is far more satisfying.  Also, it makes me feel like a bit of  a failure when I can’t get the Dark Knight to dodge a couple of shots fired off by random henchmen.

In the game, the Joker has escaped yet-the-hell again from Arkham Asylum, and Batman has to stop him.  It’s still a source of contention for me that the Joker is even allowed to keep escaping.  Sure, Batman has a code of honor that keeps him from killing his enemies that have killed literally thousands, but there’s nothing to say that he can’t break a few limbs to make it a bit harder next time around.  Hell, he shouldn’t even have to worry about it, as the guy is such a repeat offender that there should be no prosecutor that couldn’t get him declared legally sane long enough to get him into the chair.

One well placed shot could take that Hindenburg down. Game over man!

Anyway, you get to collect power up weapons through levels while defeating baddies, blowing crap up, and generally having a “holy crap I am Batman” moment (now I know how Michael Keaton felt).  Thankfully, for those of us who enjoy games in bite-sized pieces, at the end of every level you’re given a password to return to where you left off, the balance between arcade game run-through and dedicated save file that worked rather well for a short period.  I didn’t get to the ending admittedly, so I’m just going to assume that Batman confronts the Joker after dispatching every goon and mini baddie, and breaks his frikkin back.  It’s the only thing that would make sense.

Playability: 8/10

Controls: 8/10

Batawesome: 10/10

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Holy crap, awesome Nintendo World Championship Controller

NES Controller from Nintendo World Championship

VicViper573 on the Nintendo Age forums has posted photos of a controller that he got from the Nintendo World Championship tournament in 1990, the tourney of course famous for the rare Gold NWC Cartridge.  From VicViper573:

Hello again.  Some of you may recall a little more than a year ago, I listed my NWC Cartridge. #1 Controller, and related materials on ebay, which I ended up not selling after a change of heart.  There was overwhelming interest in the NWC Controller, as apparently it was uber-rare and it hadn’t been seen in anyone’s collection until now.  I received a lot of offers for the controller alone but I wanted to sell the whole thing as a package so I kept it as well. However, now since i want to keep my cartridge till at least 2015 for the 25th anniversary – I am reconsidering, and will be taking offers for the controller.

To give a background of the controller:  At the 1990 Nintendo World Championships, players played on special competition game stations.  On the tour, some of these stations had special NWC control pads.  These controllers were like a normal NES pad, except the face featured a design with the Nintendo World Championships logo, and a large number in the upper right corner: 1, or 2.  Presumably this was done so that the tour crew would be able to easily tell which controller the player would use (#1) and which one the crew could use to start the game on a game station (#2).  As the tour progressed, these controllers became increasingly rare as pads broke down after public use and normal ones replaced them on the game stations.

By the time the tour hit my state of Califormia, only a handful of stations still had the special controllers.  Personally I remember trying to get onto the stations with the special ones since I thought they looked cool and it felt more special  .  So, I had an idea.  The tour was packing up, and since I had become the city champion, the staff was pretty cool with me… So asked one of the crew about the controllers, and begged for one – I was about ready to do anything to get one.  I was glad I did, and was given the ultimately rare item seen here, and it happened to be in really nice condition (unlike most of the ones used on the tour)  It was the coolest thing ever to have, especially after Nintendo sent me my NWC cartridge, I could re-live the NWC experience by playing the actual competition game with the controller it was meant to be played with.

The thread is here, and he is accepting offers on it, to possibly sell the controller.  While I’d love to have something like this, offers are already outside of my current range, despite my affinity for collecting rare and expensive Nintendo items.  Hope it goes to a good home and makes everyone happy!

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Unreleased “Aliens” game from Squaresoft revealed

Before creating the popular “Final Fantasy” series, Square was a smaller game studio working for the famicom disk system.  One of the games that they created, but was never released, was for the sequel title “Aliens.

Aliens

If you check out the video at 1UP, you’ll notice the loading screens from the famicom disk system.  You’ll also notice that it’s a rather short game, with a playthrough of only 13 minutes – including bonus sections.

Read more at 1UP.

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