This game is kind of freaky, and a love-it-or-hate-it kind of title. Rest assured, while I’m poking fun at it, I think the idea is neat, and the game itself is kind of enthralling. If you want to know the reasoning for some of the crazy decisions that this game made, BogLeech has an interview with the creator of the game, Scott Marshall. Even he agrees that it’s kind of a dud! Still, I totally dig the odd game play and setup, and can easily see how it could have been a hit if spun properly.
The game starts with a shot of the exterior of the school that wasted an entire graphics memory bank. I guess it was worth it, because after that, we don’t really need anymore detail on the alien/ghosts that inhabit the school. You control a mohawked John Bender with a baseball bat, beating up ghosts, alien eyeballs, zombie jocks, and some pissed off music notes sent to attack by a vampire Mozart.

Ahhh, reminds me of my high school days. The walking eyeball part, that is, not the shoved in locker part.
You move around the school through the hallways, occassionally having to duck into a locker to avoid the different beasts that lurk the corridors. You can enter classrooms, pretty much all exactly alike, with one or two baddies, long rows of chairs that make each look larger than your average college lecture hall, and questionable green apples that you can eat for health. Sure, they help you now, but I can’t imagine them being good for you over time. I mean, when they are the same color as your former gym class buddies, you may want to curb your intake.

That is an unmistakable look of terror. He's been in this situation before.
Beyond the zombie horrors, you have large eye aliens, their tiny offspring that I don’t really know how you would beat, bats that fly over head that are near pointless to attack, and a bunch of other horrors that look like the creators and illustrators had some serious issues in high school.

Seriously game, wtf?
The game is long. Too long, I’d say. There are over 100 different rooms, and each one looks about exactly the same. Navigating is a bit hard, and some enemies seem a bit too hard to handle without dying for being random baddies. The game still has it’s own charm, but it’s not something that kept me too entertained after a half hour of beating the same freakshow aliens with bats or smacking jock-zombies with towels while avoid poltergeist showers and basketballs that are apparently deadly. I would totally be interested if an update came to expand this game with newer tech.
Playability: 7/10
Replayability: 5/10
Takethetimetofinishability: 3/10













